6/11/2023 0 Comments Pepakura alternative for macVe4.8.5 allows each object to have up to four UV channels, storing the UV coordinates for the number of channels per vertex, and specifying which UV channel to use for each mapping. In the past, when using multiple types of mapped images, all mappings used the same UV coordinates. And, the Phong shader also has three types texture, alpha (transparent), and bump. The glTF shader supports a large number of mappings, including textures normals, occlusion, emission, transmission and so on. If you cannot migrate immediately, please continue to use the final supported version Ver4.8.4b. Since Windows 8.1 is no longer supported by Microsoft, we recommend that you migrate to Windows 10 or later. Windows 8.1 is no longer supported in this version. Please see the Release note for other detailed changes.
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